Internet Casino Bill Adjusted to Favor Certain Competitors



Amendments proposed to Barney Frank

OnlineVegas.com!
Among the attachments placed on Barney Frank’s bill regulating Internet casinos last week are several items that create a protectionist environment for some gambling operators over others. While Frank and online gambling industry representatives agree moving the bill forward is the primary concern, future disputes may be forecast by observing the subtle manipulation of the Frank measure.

Democratic Representative Joe Baca of California asked for assurance that states and existing tribal agreements would be able to exclude Internet gambling if desired. Republican Michael Castle of Delaware stated he is worried about online gambling’s impact on state revenues, which receive income from lotteries and land gaming taxes.

But Frank responded sharply to the arguments over limiting the expansion of online casinos throughout the US. He pointed out that Baca’s amendment was not a case against gambling or its inherent dangers, but a protectionist move to insure tribal casinos are guaranteed their profits, regardless of federal law on online gaming.

Baca’s home state contains some of the richest and most powerful tribal gaming organizations, which control a strong lobby in the state’s political structure.

Still, the state right to opt out of the federal gaming plan was inserted in the bill.

This also spoke to Castle’s concerns, protecting his beleaguered state from further losses of projected gambling revenue after the NFL blocked a legalized sports betting plan in court.

Frank clearly was unhappy with the prospect of watering down of H.R. 2267 to serve special gaming interests.

The law “shouldn’t protect any service from competition,” argued the Massachusetts Democrat. He added that, while “states have the right to revenue, people have the right to choose” which gaming operator they wish to patronize.

The struggle for control of gaming revenue by gambling operators has caused bills in Texas and Massachusetts to fail, despite majority support of gambling expansion. Internet casino companies hope this is not the case for the future of Frank’s bill.

Published on August 3, 2010 by MattMiller



Amendments proposed to Barney Frank

OnlineVegas.com!
Among the attachments placed on Barney Frank’s bill regulating Internet casinos last week are several items that create a protectionist environment for some gambling operators over others. While Frank and online gambling industry representatives agree moving the bill forward is the primary concern, future disputes may be forecast by observing the subtle manipulation of the Frank measure.

Democratic Representative Joe Baca of California asked for assurance that states and existing tribal agreements would be able to exclude Internet gambling if desired. Republican Michael Castle of Delaware stated he is worried about online gambling’s impact on state revenues, which receive income from lotteries and land gaming taxes.

But Frank responded sharply to the arguments over limiting the expansion of online casinos throughout the US. He pointed out that Baca’s amendment was not a case against gambling or its inherent dangers, but a protectionist move to insure tribal casinos are guaranteed their profits, regardless of federal law on online gaming.

Baca’s home state contains some of the richest and most powerful tribal gaming organizations, which control a strong lobby in the state’s political structure.

Still, the state right to opt out of the federal gaming plan was inserted in the bill.

This also spoke to Castle’s concerns, protecting his beleaguered state from further losses of projected gambling revenue after the NFL blocked a legalized sports betting plan in court.

Frank clearly was unhappy with the prospect of watering down of H.R. 2267 to serve special gaming interests.

The law “shouldn’t protect any service from competition,” argued the Massachusetts Democrat. He added that, while “states have the right to revenue, people have the right to choose” which gaming operator they wish to patronize.

The struggle for control of gaming revenue by gambling operators has caused bills in Texas and Massachusetts to fail, despite majority support of gambling expansion. Internet casino companies hope this is not the case for the future of Frank’s bill.

Published on August 3, 2010 by MattMiller

MGM Resorts expands policy presence | 2017-01-18



MGM Resorts International announced plans to expand its policy footprint at the federal level. 

With the opening of MGM National Harbor in Maryland and the continued expansion of the organization to over 71,000 employees in locations nationally and internationally, an expanded Washington, D.C. presence will better support the company’s overall public policy efforts. 

The office will be led by Ayesha Khanna as senior vice president for federal government affairs. Khanna joins an established team that spans the country, including Norman Ross, vice president of federal government affairs, located in Washington, D.C., and Denice Miller, senior vice president of government affairs, located in Nevada.  Khanna brings significant policy experience to MGM Resorts, most recently serving as chief counsel to Sen. Harry Reid.

Prior to her tenure with Sen. Reid, Khanna served as international trade counsel on the U.S. Senate Finance Committee under Sen. Max Baucus.  An attorney, Khanna was formerly in the Office of General Counsel at the U.S. Department of Commerce and in private practice.  The team will continue to advance MGM Resorts’ position on critical issues, such as travel, tourism and gaming.

“Today’s announcement of our Washington, D.C. office and the continued development of our talented policy team is the first of many steps we aim to take to build our public affairs capabilities and strengthen our role as a strong corporate citizen on a wide range of key issues,” said John McManus, executive vice president, general counsel and secretary.

 



MGM Resorts International announced plans to expand its policy footprint at the federal level. 

With the opening of MGM National Harbor in Maryland and the continued expansion of the organization to over 71,000 employees in locations nationally and internationally, an expanded Washington, D.C. presence will better support the company’s overall public policy efforts. 

The office will be led by Ayesha Khanna as senior vice president for federal government affairs. Khanna joins an established team that spans the country, including Norman Ross, vice president of federal government affairs, located in Washington, D.C., and Denice Miller, senior vice president of government affairs, located in Nevada.  Khanna brings significant policy experience to MGM Resorts, most recently serving as chief counsel to Sen. Harry Reid.

Prior to her tenure with Sen. Reid, Khanna served as international trade counsel on the U.S. Senate Finance Committee under Sen. Max Baucus.  An attorney, Khanna was formerly in the Office of General Counsel at the U.S. Department of Commerce and in private practice.  The team will continue to advance MGM Resorts’ position on critical issues, such as travel, tourism and gaming.

“Today’s announcement of our Washington, D.C. office and the continued development of our talented policy team is the first of many steps we aim to take to build our public affairs capabilities and strengthen our role as a strong corporate citizen on a wide range of key issues,” said John McManus, executive vice president, general counsel and secretary.

 

National Gambling Monopolies Offer Worst World Cup Betting Odds



A new survey shows online gambling monopolies in the EU gave consumers a consistently worse payout via sports betting odds than private sector Internet casinos facing competition.

Play Now at Rome Casino
A study of the lines featured at online gambling sites throughout Europe during the recent World Cup has found that coutries in which state monopolies handle all gaming gave consumers by far the worst betting odds. The evidence, which comes as Europe struggles to force EU member nations to adhere to open trade policies regarding Internet gambling, shows clearly that nations operating monopolies are using their competitive advantage to hurt their own residents.

Using data from both the monopolies and legal private online sports betting operators, the survey showed players taking the favored side in every match won 38 percent less at the state sites, and those playing underdogs throughout won 35 percent less. Odds from the national gambling sites were on average 32 percent worse than operators in competitive circumstances.

The report, compiled by Right2bet, backs the group’s claims that protectionist laws hurt consumers more than the cited risks of open competition. Many gaming analysts, including OCA’S Sherman Bradley, are saying the safety citations are really a mask covering government revenue grabs at the cost of citizens.

Intriguingly, the study found sharp differences between certain state operators. While Germany offered its players the worst odds to be found, over 48 percent less return than the average private site, the Danish gaming operator was found to be the closest in value to competitive sites. Danske Spiel, the report said, may be altering its position as new laws will soon open Denmark to other online casinos.

A player who made every correct choice and bet $20 per match would have, on average, made $629 less with monopolies. The argument that these organizations are necessary for public protection is in tatters, revealing the government greed for money lurking in the background.

Published on August 4, 2010 by EdBradley



A new survey shows online gambling monopolies in the EU gave consumers a consistently worse payout via sports betting odds than private sector Internet casinos facing competition.

Play Now at Rome Casino
A study of the lines featured at online gambling sites throughout Europe during the recent World Cup has found that coutries in which state monopolies handle all gaming gave consumers by far the worst betting odds. The evidence, which comes as Europe struggles to force EU member nations to adhere to open trade policies regarding Internet gambling, shows clearly that nations operating monopolies are using their competitive advantage to hurt their own residents.

Using data from both the monopolies and legal private online sports betting operators, the survey showed players taking the favored side in every match won 38 percent less at the state sites, and those playing underdogs throughout won 35 percent less. Odds from the national gambling sites were on average 32 percent worse than operators in competitive circumstances.

The report, compiled by Right2bet, backs the group’s claims that protectionist laws hurt consumers more than the cited risks of open competition. Many gaming analysts, including OCA’S Sherman Bradley, are saying the safety citations are really a mask covering government revenue grabs at the cost of citizens.

Intriguingly, the study found sharp differences between certain state operators. While Germany offered its players the worst odds to be found, over 48 percent less return than the average private site, the Danish gaming operator was found to be the closest in value to competitive sites. Danske Spiel, the report said, may be altering its position as new laws will soon open Denmark to other online casinos.

A player who made every correct choice and bet $20 per match would have, on average, made $629 less with monopolies. The argument that these organizations are necessary for public protection is in tatters, revealing the government greed for money lurking in the background.

Published on August 4, 2010 by EdBradley

Buster Blackjack side bet for table games—AGS | 2017-01-16



AGS has made waves across blackjack tables throughout the U.S. with its hugely popular Buster Blackjack side bet, and now the game is going international. The company just announced a strategic partnership that allows the well-respected casino operators at Crown Melbourne in Australia to trial Buster Blackjack and expose their table game players to this exceptionally simple and fun blackjack side bet; the deal also represents the first international placement of Buster Blackjack. 

“Working with the team at Crown has been such a great experience – they are true professionals and very strategic operators,” said John Hemberger, senior vice president of table products at AGS. “Crown’s executives know their players seek excitement from games with high volatility, which is one of the reasons they were attracted to this side bet; it’s also why we’re confident this will be a lasting partnership that allows us to expand our reach internationally with more of our core-gambler style table products.”

As part of the deal, Crown Melbourne will install Buster Blackjack on 15 of its blackjack tables as a trial, with an opportunity to extend across further blackjack tables throughout the property. Easily added to existing blackjack games and side bets, Buster Blackjack is an optional post-game bet where players win odds-based payouts when a dealer busts. The more cards in the dealer’s busted hand, the more players win. Its simple gameplay doesn’t interfere with or slow down the game since bets are quickly resolved with all players losing or getting paid equal amounts. 

“We first saw Buster Blackjack during a visit to the California market this autumn, and were really impressed,” said Tim Barnett, general manager table games strategy & commercial at Crown Melbourne. “Our players have a strong appetite for this type of betting, and we’re confident it will do well as a dual side-bet on our blackjack tables,” added Sean Knights, executive general manager table games at Crown Melbourne.

To experience why Buster Blackjack has more than tripled its footprint in less than a year and is now headed to international markets, play it for free now here.    

 



AGS has made waves across blackjack tables throughout the U.S. with its hugely popular Buster Blackjack side bet, and now the game is going international. The company just announced a strategic partnership that allows the well-respected casino operators at Crown Melbourne in Australia to trial Buster Blackjack and expose their table game players to this exceptionally simple and fun blackjack side bet; the deal also represents the first international placement of Buster Blackjack. 

“Working with the team at Crown has been such a great experience – they are true professionals and very strategic operators,” said John Hemberger, senior vice president of table products at AGS. “Crown’s executives know their players seek excitement from games with high volatility, which is one of the reasons they were attracted to this side bet; it’s also why we’re confident this will be a lasting partnership that allows us to expand our reach internationally with more of our core-gambler style table products.”

As part of the deal, Crown Melbourne will install Buster Blackjack on 15 of its blackjack tables as a trial, with an opportunity to extend across further blackjack tables throughout the property. Easily added to existing blackjack games and side bets, Buster Blackjack is an optional post-game bet where players win odds-based payouts when a dealer busts. The more cards in the dealer’s busted hand, the more players win. Its simple gameplay doesn’t interfere with or slow down the game since bets are quickly resolved with all players losing or getting paid equal amounts. 

“We first saw Buster Blackjack during a visit to the California market this autumn, and were really impressed,” said Tim Barnett, general manager table games strategy & commercial at Crown Melbourne. “Our players have a strong appetite for this type of betting, and we’re confident it will do well as a dual side-bet on our blackjack tables,” added Sean Knights, executive general manager table games at Crown Melbourne.

To experience why Buster Blackjack has more than tripled its footprint in less than a year and is now headed to international markets, play it for free now here.    

 

Ladbrokes Says Return Customers Key to Online Casino Success



Ladbrokes made proactive moves in management designed to keep the online casino operator healthy, profitable, and dominant in its industry.

Cherry Red Casino!
Ladbrokes shook up its management staff this week, replacing the head of online gaming and the director of retail operations, among other moves. Company CEO Richard Glynn told the Wall Street Journal that the operation needed refreshing and updating, with a goal of generating online casino patron loyalty.

Increasing promotions, offers, and incentive programs is a focal point for Ladbrokes, along with supplying state-of-the-art technology. Beyond creating traffic to its Internet gambling sites by drawing new visitors, Ladbrokes is preparing for intensification of competition by targeting ways to retain customers who have previously used the service.

This means offering the most modern adaptations of sports betting, such as live wagering featuring in-game play and constantly shifting odds. It also involves concentration on separating and raising brand awareness above other online gaming operators, and providing responsive customer service.

“We are moving swiftly to address historical operational weaknesses,” Glynn told the Journal. “We are changing the DNA of the business.”

Glynn asserted the changes were necessary before adaptations by competitors such as the newly formed PartyGaming-Bwin union leave Ladbrokes trailing in a rapidly shifting online casino environment.

Published on August 5, 2010 by TomWeston



Ladbrokes made proactive moves in management designed to keep the online casino operator healthy, profitable, and dominant in its industry.

Cherry Red Casino!
Ladbrokes shook up its management staff this week, replacing the head of online gaming and the director of retail operations, among other moves. Company CEO Richard Glynn told the Wall Street Journal that the operation needed refreshing and updating, with a goal of generating online casino patron loyalty.

Increasing promotions, offers, and incentive programs is a focal point for Ladbrokes, along with supplying state-of-the-art technology. Beyond creating traffic to its Internet gambling sites by drawing new visitors, Ladbrokes is preparing for intensification of competition by targeting ways to retain customers who have previously used the service.

This means offering the most modern adaptations of sports betting, such as live wagering featuring in-game play and constantly shifting odds. It also involves concentration on separating and raising brand awareness above other online gaming operators, and providing responsive customer service.

“We are moving swiftly to address historical operational weaknesses,” Glynn told the Journal. “We are changing the DNA of the business.”

Glynn asserted the changes were necessary before adaptations by competitors such as the newly formed PartyGaming-Bwin union leave Ladbrokes trailing in a rapidly shifting online casino environment.

Published on August 5, 2010 by TomWeston

Dealing the Millennials in … | 2017-01-13



Lately, there has been a flurry of articles and concerns regarding the dilemma of Millennials and their impact, or lack thereof, on casinos.

Sadly, most of the articles are filled with clichés, gross misinterpretations and, worse yet, offer little understanding on to how to solve the Millennial problem most casino executives seem to be facing. According to Time magazine, 10,000 Millennials turn 21 every day. So, what are we to do about the largest generation ever on our planet, whose combined buying power for 2015 was $2.45 trillion, according to Oracle? And what are we to do about their adversity to following their parents into casinos?

To begin, we need to look at what we think we know about the Millennials:

  • They’re young and weird;
  • Many still live at home;
  • If they’re out of school, many are carrying a huge amount of debt;
  • They’re marrying later;
  • Many survive on the lower end of the pay scale and have little disposable income;
  • They’re addicted to their phones and other technology;
  • They have short attention spans;
  • They don’t like slot machines; and
  • They think casinos have too much smoke and are filled with losers.

Now honestly, many of the above statements have a measure of truth, but much of what is written above is overly generalized, ill-conceived and does little to help understand and address the situation. Yes, this generation is young, and they have a different take on life, but they are far from being stupid or foolhardy. In fact, they are the most educated of any generation today with 63 percent holding Bachelor’s degrees, according to Millennial Branding. If anyone needs a lesson on how to understand them, it’s us. So, let’s take a look at their world.

WALKING IN MILLENNIAL SHOES

Without question, this is a generation that lives and breathes technology. They have grown up with scientific advancements that dictate their very existence. They eat, drink and play through a myriad of visual and electronic cues most of us don’t understand. There are more games packed on their phone, Xbox, laptop or iPad than we can even begin to imagine. The Internet is their life source, and it’s filled with anything and everything they want to learn or play.

They can access any game, from the most simple to complex, from fantasy to gambling to sports or war with mystery and role playing thrown in—and all these games are available at their fingertips at any given moment. So, with that in mind is it any surprise that they find slot machines to be a waste of time; especially when some old geezer is sitting next to you puffing on a cigarette and polluting your space. Think about it… after spending a day at work or school staring at a computer, texting messages, compiling data, playing games on your break, would you have the burning desire to sit in front of another machine and stare at a screen?

So, what do Millennials want? Well, they’re young, so it goes without saying that they like to party, kickback, socialize and drink. This is accentuated by their “data stream isolation” which increases the need for human contact. Millennials need to get out and breathe in the real world. This is why Pokémon Go has been such a tremendous success. It moved the player outside and into the public realm where they could interact with the real world and one another.

This is a powerful clue that casinos should emulate and follow.

Unfortunately, many in the business have never dealt to a Millennial. If you did you might be surprised. Look at the way many of them play blackjack. Have you ever questioned how people so well versed in computers and technology could pay so little attention to basic strategy—especially when they could easily brush up on it to improve their ability? Couple this with their constant use of phones, texting, instant messages and personal calls while on the table and it seems like they’re out to drive you crazy. But look closer—watch their interaction with one another. For them, the game is not about winning or losing, it’s about the social consciousness of the group—everything is a discussion on how to proceed.

Indeed money, while important, is not the driving factor of their lives—socialization is. This is their drug and life blood. Millennials are starved for interaction with one another, and this is why they congregate in coffee houses, restaurants and other public forums even while remaining connected to their devices. Even when the dealer has to stop and tell them to put away their phone—it’s social interaction that fills their need for contact with another person.

Poker is another great example. The game is the epitome of socialization, pitting one player against the next and it’s doing just fine. Another example of socialization is the table game War. The appeal of the game rests on one simple fact—it’s simple, and that’s the allure. You don’t have to think, make any decisions, the cost of entry is low, and you are surrounded by others like yourself who are drinking and having fun playing a guessing game. Once again, it’s all about the group consciousness and enjoying one another’s company.

RULES OF ATTRACTION

With all this in mind is it any wonder that slot play is down as Millennials shift their attention to more social events like table games, nightclubs, restaurants, concerts and pool parties? For many in gaming, there is a sense of panic as they try to understand how the biggest money maker, the slot department, is experiencing a downward trend and what they should do about it. The quick answer seems to be more interactive slots with an accent on group play, which is fine, though don’t get your hopes up. Even if you bring in interactive games like Candy Crush or Call of Duty, you’re still faced with the fact that a machine is a machine, and the competition with the Internet, smartphone, at-home gaming systems, 3D virtual reality and other devices are something Millennials are already hooked on and playing for free. This is a massive obstacle to overcome.

For interactive slots to truly succeed you need to break away from the isolated machine or station—follow the Pokémon Go format by creating apps exclusive to your casino. Move the players from place to place within the casino or even property to property—like a treasure hunt.

Fill this pay to play app with small rewards that accumulate over use and time. Design the games so as players move about, they encounter new and unique challenges. Have them perform tasks,(like buying a drink) or obtain certain goals (answering a trivia question in 30 seconds or less) then move them onto the next stop. Engage their play with others and lead them up the ladder to a bigger and greater reward.

Additionally, revamp the casino pits. Look hard at optioning new physical games where young players can congregate and socialize. While blackjack, craps, roulette, baccarat and pai gow are great games, they are old, and it’s time to move on especially if you want to attract the Millennial crowd and the generations that lie beyond. For self-preservation, casinos should create R & D departments to explore new playing options and directions, following a game plan that is inventive, progressive and fearless.

Human nature is a funny thing. Over all, and much to our chagrin, we all turn into our parents as we get older; but in between, we strive to make ourselves different and make our mark in the world. And so it is with gaming. Millennials want, need and crave socialization and the best way for casinos to profit from this fact is to actively pursue the market with fervor. Seek out new games with bright, colorful layouts, make them easy and fun—set up exclusive (smokefree) pits designed just for them with photo ops, music, a DJ or other amenities. Market to them as if your life depended on it, with games or apps designed to bring them in the door. And then keep them there with accumulative rewards, free new game play coupons, free lessons and new games designed solely for them. Stop treating them with disdain and instead, embrace them—welcome their play and POV. Train them by piquing their interest, fulfilling their social needs and rewarding their loyalty for coming back.

Eventually, as their tastes and perspective on life change and their wallets grow, Millennials will migrate over to the more established traditional games; and your casino will continue to reap the benefits and profits long after you’ve started complaining about the next rising group. 



Lately, there has been a flurry of articles and concerns regarding the dilemma of Millennials and their impact, or lack thereof, on casinos.

Sadly, most of the articles are filled with clichés, gross misinterpretations and, worse yet, offer little understanding on to how to solve the Millennial problem most casino executives seem to be facing. According to Time magazine, 10,000 Millennials turn 21 every day. So, what are we to do about the largest generation ever on our planet, whose combined buying power for 2015 was $2.45 trillion, according to Oracle? And what are we to do about their adversity to following their parents into casinos?

To begin, we need to look at what we think we know about the Millennials:

  • They’re young and weird;
  • Many still live at home;
  • If they’re out of school, many are carrying a huge amount of debt;
  • They’re marrying later;
  • Many survive on the lower end of the pay scale and have little disposable income;
  • They’re addicted to their phones and other technology;
  • They have short attention spans;
  • They don’t like slot machines; and
  • They think casinos have too much smoke and are filled with losers.

Now honestly, many of the above statements have a measure of truth, but much of what is written above is overly generalized, ill-conceived and does little to help understand and address the situation. Yes, this generation is young, and they have a different take on life, but they are far from being stupid or foolhardy. In fact, they are the most educated of any generation today with 63 percent holding Bachelor’s degrees, according to Millennial Branding. If anyone needs a lesson on how to understand them, it’s us. So, let’s take a look at their world.

WALKING IN MILLENNIAL SHOES

Without question, this is a generation that lives and breathes technology. They have grown up with scientific advancements that dictate their very existence. They eat, drink and play through a myriad of visual and electronic cues most of us don’t understand. There are more games packed on their phone, Xbox, laptop or iPad than we can even begin to imagine. The Internet is their life source, and it’s filled with anything and everything they want to learn or play.

They can access any game, from the most simple to complex, from fantasy to gambling to sports or war with mystery and role playing thrown in—and all these games are available at their fingertips at any given moment. So, with that in mind is it any surprise that they find slot machines to be a waste of time; especially when some old geezer is sitting next to you puffing on a cigarette and polluting your space. Think about it… after spending a day at work or school staring at a computer, texting messages, compiling data, playing games on your break, would you have the burning desire to sit in front of another machine and stare at a screen?

So, what do Millennials want? Well, they’re young, so it goes without saying that they like to party, kickback, socialize and drink. This is accentuated by their “data stream isolation” which increases the need for human contact. Millennials need to get out and breathe in the real world. This is why Pokémon Go has been such a tremendous success. It moved the player outside and into the public realm where they could interact with the real world and one another.

This is a powerful clue that casinos should emulate and follow.

Unfortunately, many in the business have never dealt to a Millennial. If you did you might be surprised. Look at the way many of them play blackjack. Have you ever questioned how people so well versed in computers and technology could pay so little attention to basic strategy—especially when they could easily brush up on it to improve their ability? Couple this with their constant use of phones, texting, instant messages and personal calls while on the table and it seems like they’re out to drive you crazy. But look closer—watch their interaction with one another. For them, the game is not about winning or losing, it’s about the social consciousness of the group—everything is a discussion on how to proceed.

Indeed money, while important, is not the driving factor of their lives—socialization is. This is their drug and life blood. Millennials are starved for interaction with one another, and this is why they congregate in coffee houses, restaurants and other public forums even while remaining connected to their devices. Even when the dealer has to stop and tell them to put away their phone—it’s social interaction that fills their need for contact with another person.

Poker is another great example. The game is the epitome of socialization, pitting one player against the next and it’s doing just fine. Another example of socialization is the table game War. The appeal of the game rests on one simple fact—it’s simple, and that’s the allure. You don’t have to think, make any decisions, the cost of entry is low, and you are surrounded by others like yourself who are drinking and having fun playing a guessing game. Once again, it’s all about the group consciousness and enjoying one another’s company.

RULES OF ATTRACTION

With all this in mind is it any wonder that slot play is down as Millennials shift their attention to more social events like table games, nightclubs, restaurants, concerts and pool parties? For many in gaming, there is a sense of panic as they try to understand how the biggest money maker, the slot department, is experiencing a downward trend and what they should do about it. The quick answer seems to be more interactive slots with an accent on group play, which is fine, though don’t get your hopes up. Even if you bring in interactive games like Candy Crush or Call of Duty, you’re still faced with the fact that a machine is a machine, and the competition with the Internet, smartphone, at-home gaming systems, 3D virtual reality and other devices are something Millennials are already hooked on and playing for free. This is a massive obstacle to overcome.

For interactive slots to truly succeed you need to break away from the isolated machine or station—follow the Pokémon Go format by creating apps exclusive to your casino. Move the players from place to place within the casino or even property to property—like a treasure hunt.

Fill this pay to play app with small rewards that accumulate over use and time. Design the games so as players move about, they encounter new and unique challenges. Have them perform tasks,(like buying a drink) or obtain certain goals (answering a trivia question in 30 seconds or less) then move them onto the next stop. Engage their play with others and lead them up the ladder to a bigger and greater reward.

Additionally, revamp the casino pits. Look hard at optioning new physical games where young players can congregate and socialize. While blackjack, craps, roulette, baccarat and pai gow are great games, they are old, and it’s time to move on especially if you want to attract the Millennial crowd and the generations that lie beyond. For self-preservation, casinos should create R & D departments to explore new playing options and directions, following a game plan that is inventive, progressive and fearless.

Human nature is a funny thing. Over all, and much to our chagrin, we all turn into our parents as we get older; but in between, we strive to make ourselves different and make our mark in the world. And so it is with gaming. Millennials want, need and crave socialization and the best way for casinos to profit from this fact is to actively pursue the market with fervor. Seek out new games with bright, colorful layouts, make them easy and fun—set up exclusive (smokefree) pits designed just for them with photo ops, music, a DJ or other amenities. Market to them as if your life depended on it, with games or apps designed to bring them in the door. And then keep them there with accumulative rewards, free new game play coupons, free lessons and new games designed solely for them. Stop treating them with disdain and instead, embrace them—welcome their play and POV. Train them by piquing their interest, fulfilling their social needs and rewarding their loyalty for coming back.

Eventually, as their tastes and perspective on life change and their wallets grow, Millennials will migrate over to the more established traditional games; and your casino will continue to reap the benefits and profits long after you’ve started complaining about the next rising group. 

Pappas Debates Frank Online Poker Bill on MSNBC



John Pappas spoke in favor of H.R. 2267, Barney Frank’s bill regulating online poker, in a debate on MSNBC.

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John Pappas, executive director of the Poker Players Alliance, appeared last week on MSNBC for a brief discussion of the bill authored by Barney Frank seeking to regulate online poker. Tim Kelly, a professor of psychology who served as executive director of the National Gambling Impact Study Commission, was on hand to speak against the bill.

Pappas told the network poker players from bipartisan backgrounds have united behind Frank, as the essential issue involved in the Internet gambling debate is about freedom. He said that while Frank may not carry the support of all the PPA members in other areas, he has come to be a symbol of liberty due to this bill.

Kelly wisecracked that the Internet poker bill is being brought by “the same people who brought us sub-prime mortgages,” referring to the moves by the House Financial Services Committee contributing to the mortgage meltdown. He also advanced the constant misrepresentation by gaming foes that passing 5the bill means opening a casino in every household.

Pappas responded that the ban favored by Kelly and his allies has failed to meet their own criteria for rejecting online gambling. Pappas offered that “the current law protects not a single child nor a single problem gambler.”

When Kelly said revenue claims from licensing online poker sites are effectively taxing the poor, Pappas corrected him, pointing out that gambling winnings are already officialy taxed, and that any new revenue would come at the excpense of overseas operators who ciurrently pay no US tax.

Kelly also said the US should not be condoning gambling behavior, while Pappas returned to a Frank tenet, that there is a wide difference between government allowing its citizens freedom to choose and sanctioning the activity, the area in which personal liberty falls.

Published on August 7, 2010 by PrestonLewis



John Pappas spoke in favor of H.R. 2267, Barney Frank’s bill regulating online poker, in a debate on MSNBC.

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John Pappas, executive director of the Poker Players Alliance, appeared last week on MSNBC for a brief discussion of the bill authored by Barney Frank seeking to regulate online poker. Tim Kelly, a professor of psychology who served as executive director of the National Gambling Impact Study Commission, was on hand to speak against the bill.

Pappas told the network poker players from bipartisan backgrounds have united behind Frank, as the essential issue involved in the Internet gambling debate is about freedom. He said that while Frank may not carry the support of all the PPA members in other areas, he has come to be a symbol of liberty due to this bill.

Kelly wisecracked that the Internet poker bill is being brought by “the same people who brought us sub-prime mortgages,” referring to the moves by the House Financial Services Committee contributing to the mortgage meltdown. He also advanced the constant misrepresentation by gaming foes that passing 5the bill means opening a casino in every household.

Pappas responded that the ban favored by Kelly and his allies has failed to meet their own criteria for rejecting online gambling. Pappas offered that “the current law protects not a single child nor a single problem gambler.”

When Kelly said revenue claims from licensing online poker sites are effectively taxing the poor, Pappas corrected him, pointing out that gambling winnings are already officialy taxed, and that any new revenue would come at the excpense of overseas operators who ciurrently pay no US tax.

Kelly also said the US should not be condoning gambling behavior, while Pappas returned to a Frank tenet, that there is a wide difference between government allowing its citizens freedom to choose and sanctioning the activity, the area in which personal liberty falls.

Published on August 7, 2010 by PrestonLewis

Running Rich Racing skill-based slot game—COMPETITION INTERACTIVE



Competition Interactive was a key player at this year’s Global Gaming Expo, G2E, September 26-29 at the Sands Expo Center.  G2E is the preeminent expo for the global casino-entertainment industry and it’s clear that this year, skill-based video and computer games stole the show.  Industry experts point to these games as the future for modern casinos to attract new demographics. Competition Interactive will debut its innovative Electronic Gaming Machines which will be far different than any others about to launch in the casino industry. 

Competition Interactive will rock the world of casino gaming one experience at a time. Their games are social, competitive, skill-based, fun, and the remarkable Game Design is of AAA studio quality.  Headquartered in Las Vegas, Competition Interactive was born from the love of video game technology and the passion of evolving the casino gaming experience. With leading gaming architect Paul Steelman at the helm along with Keith Winters, a veteran of digital media and animation, the team is comprised of gamers, designers, artists, developers, engineers, and entrepreneurs.  Together this finely tuned group is breaking new ground by bringing art and science into the world of casino gaming.

“An industry first built on the desert sands of Nevada and then replicated all over the world always depended on creating memorable entertainment experiences,” said Paul Steelman, CEO of Competition Interactive. “I founded Competition Interactive to create and build new forms of casino entertainment to surprise the youth in all of us with new experiences. I love tech….I love being positive……I love that it is a whole new world each time you start a game. Competition Interactive has built a whole new world of casino competitive interactive games.”

Running Rich Racing, Competition Interactive’s premier game, will be debuted at G2E. Running Rich Racing is a multi-player kart-racing experience where players battle for cash on different courses based on modern spins of classic fairytales.  Each race is its own intense adrenaline rush for drivers as well as spectators, who participate by laying stake on their favorite driver.

“Currently the majority of competitive gaming takes place at the table games,” said Winters. “With our games, the casino floor will be revolutionized with competition not only between the player and the house but now you’re interacting with other casino game players on our multi-player gaming machines. This is bringing the ARCADE back to life.”

G2E attendees were among the first in the public to not only see, but play the racing gaming that will hit casino floors in 2017. Even more exciting the attendees got to compete against each other for a three day long tournament during the expo with a grand prize winner!



Competition Interactive was a key player at this year’s Global Gaming Expo, G2E, September 26-29 at the Sands Expo Center.  G2E is the preeminent expo for the global casino-entertainment industry and it’s clear that this year, skill-based video and computer games stole the show.  Industry experts point to these games as the future for modern casinos to attract new demographics. Competition Interactive will debut its innovative Electronic Gaming Machines which will be far different than any others about to launch in the casino industry. 

Competition Interactive will rock the world of casino gaming one experience at a time. Their games are social, competitive, skill-based, fun, and the remarkable Game Design is of AAA studio quality.  Headquartered in Las Vegas, Competition Interactive was born from the love of video game technology and the passion of evolving the casino gaming experience. With leading gaming architect Paul Steelman at the helm along with Keith Winters, a veteran of digital media and animation, the team is comprised of gamers, designers, artists, developers, engineers, and entrepreneurs.  Together this finely tuned group is breaking new ground by bringing art and science into the world of casino gaming.

“An industry first built on the desert sands of Nevada and then replicated all over the world always depended on creating memorable entertainment experiences,” said Paul Steelman, CEO of Competition Interactive. “I founded Competition Interactive to create and build new forms of casino entertainment to surprise the youth in all of us with new experiences. I love tech….I love being positive……I love that it is a whole new world each time you start a game. Competition Interactive has built a whole new world of casino competitive interactive games.”

Running Rich Racing, Competition Interactive’s premier game, will be debuted at G2E. Running Rich Racing is a multi-player kart-racing experience where players battle for cash on different courses based on modern spins of classic fairytales.  Each race is its own intense adrenaline rush for drivers as well as spectators, who participate by laying stake on their favorite driver.

“Currently the majority of competitive gaming takes place at the table games,” said Winters. “With our games, the casino floor will be revolutionized with competition not only between the player and the house but now you’re interacting with other casino game players on our multi-player gaming machines. This is bringing the ARCADE back to life.”

G2E attendees were among the first in the public to not only see, but play the racing gaming that will hit casino floors in 2017. Even more exciting the attendees got to compete against each other for a three day long tournament during the expo with a grand prize winner!

Trump Says Online Casino Gambling Inevitable



Gambling magnate Donald Trump spoke out on Barney Frank’s online casino bill, saying Internet gambling can’t be stopped and should be regulated for the public good.

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Donald Trump spoke out this week about the debate over the Barney Frank bill which would regulate online casinos, H.R. 2267. Trump, who once again has control over his three eponymous casinos in Atlantic City, said the bill is a good idea, helping to make Internet gaming benefit the public good.

Several land-based casino operators, led by Steve Wynn of Wynn Resorts, are still adamantly opposed to allowing US residents to gamble online. Many have feared that Internet casinos will drain their already depleted customer base.

But Trump says that properly managed casinos have “nothing to fear” from online casinos. He said competition makes the industry stronger, and can’t be blocked anyway.

“Online gaming is going to happen, so we might as well have it work to the public’s advantage,” said Trump to the New York Post. “Why lose all those billions of revenue?”

While gaming foes accuse supporters of being funded by overseas gambling companies, existing US gaming such as tribal casinos and land casinos have lobbied heavily for continued protectionism. The public face of the anti-gambling movement is a moral one, but the underlying reality is that those already making fortunes at casino gambling are merely trying to preserve their near-monopolies.

Published on August 8, 2010 by EdBradley



Gambling magnate Donald Trump spoke out on Barney Frank’s online casino bill, saying Internet gambling can’t be stopped and should be regulated for the public good.

Play Now at Las Vegas USA Casino!
Donald Trump spoke out this week about the debate over the Barney Frank bill which would regulate online casinos, H.R. 2267. Trump, who once again has control over his three eponymous casinos in Atlantic City, said the bill is a good idea, helping to make Internet gaming benefit the public good.

Several land-based casino operators, led by Steve Wynn of Wynn Resorts, are still adamantly opposed to allowing US residents to gamble online. Many have feared that Internet casinos will drain their already depleted customer base.

But Trump says that properly managed casinos have “nothing to fear” from online casinos. He said competition makes the industry stronger, and can’t be blocked anyway.

“Online gaming is going to happen, so we might as well have it work to the public’s advantage,” said Trump to the New York Post. “Why lose all those billions of revenue?”

While gaming foes accuse supporters of being funded by overseas gambling companies, existing US gaming such as tribal casinos and land casinos have lobbied heavily for continued protectionism. The public face of the anti-gambling movement is a moral one, but the underlying reality is that those already making fortunes at casino gambling are merely trying to preserve their near-monopolies.

Published on August 8, 2010 by EdBradley

InfoGenesis POS version 4.4.8—AGILYSYS



 Agilysys, Inc., a leading global provider of next-generation hospitality software solutions and services, announced the latest version of its award-winning InfoGenesis POS. Approved in September by the Nevada Gaming Control Board, InfoGenesis POS v4.4.8 continues to demonstrate Agilysys’ hospitality solutions leadership, with support for EMV and a set of innovative enhancements designed to boost efficiency, improve the user experience and increase revenue.

InfoGenesis POS is Agilysys’ comprehensive point-of-sale system that combines easy-to-use terminal and tablet touchscreen applications with industry-leading offline capabilities. Designed for multi-unit and complex operations, its enterprise-grade menu and item configuration capabilities, strong reporting and analysis features, and multi-language support drive service flexibility and increase operational efficiency. The system easily manages any combination of food, beverage and retail services, and integrates with other Agilysys applications and a wide variety of third-party offerings. InfoGenesis Flex, which offers full point-of-sale functionality on a convenient tablet device, provides a guest-centric feature-rich mobile experience for poolside, casino floors, outdoor patios, convention floors, and other foodservice operations. InfoGenesis POS and InfoGenesis Flex are available as on-premise or Software-as-a-Service (SaaS) solutions.

InfoGenesis POS v4.4.8 features a number of enhancements, including:

•    EMV chip-and-signature and chip-and-pin processing capabilities (U.S.)
•    Enhanced wireless network performance
•    Ability for property to set an off-line wireless signal strength threshold
•    Right hand/left hand preference capabilities for mobile users
•    Enhanced administrative and management controls via additional reports and improved auditing
•    Order display font size adjustment capability for smaller screen mobile tablets, eliminating the need to maintain separate menu configurations
•    Reorder round capability
•    More deployment options

“Guest confidence is often created or destroyed at the point of sale, so it’s critical that casinos, hotels, restaurants and other hospitality venues implement technology that helps them work smarter and more efficiently,” said Maris Berzins, vice president of product engineering at Agilysys. “The latest version of our InfoGenesis POS system includes new features and functionality that improve wireless network performance, enhance the user experience and boost mobility — all while integrating EMV chip-and-pin and chip-and-signature payment processing in a way that recognizes and addresses the special requirements of the hospitality industry. Agilysys continues to expand its enterprise POS mobility offering to more fully address customer needs, and we are excited to bring this state-of-the-art version to market.



 Agilysys, Inc., a leading global provider of next-generation hospitality software solutions and services, announced the latest version of its award-winning InfoGenesis POS. Approved in September by the Nevada Gaming Control Board, InfoGenesis POS v4.4.8 continues to demonstrate Agilysys’ hospitality solutions leadership, with support for EMV and a set of innovative enhancements designed to boost efficiency, improve the user experience and increase revenue.

InfoGenesis POS is Agilysys’ comprehensive point-of-sale system that combines easy-to-use terminal and tablet touchscreen applications with industry-leading offline capabilities. Designed for multi-unit and complex operations, its enterprise-grade menu and item configuration capabilities, strong reporting and analysis features, and multi-language support drive service flexibility and increase operational efficiency. The system easily manages any combination of food, beverage and retail services, and integrates with other Agilysys applications and a wide variety of third-party offerings. InfoGenesis Flex, which offers full point-of-sale functionality on a convenient tablet device, provides a guest-centric feature-rich mobile experience for poolside, casino floors, outdoor patios, convention floors, and other foodservice operations. InfoGenesis POS and InfoGenesis Flex are available as on-premise or Software-as-a-Service (SaaS) solutions.

InfoGenesis POS v4.4.8 features a number of enhancements, including:

•    EMV chip-and-signature and chip-and-pin processing capabilities (U.S.)
•    Enhanced wireless network performance
•    Ability for property to set an off-line wireless signal strength threshold
•    Right hand/left hand preference capabilities for mobile users
•    Enhanced administrative and management controls via additional reports and improved auditing
•    Order display font size adjustment capability for smaller screen mobile tablets, eliminating the need to maintain separate menu configurations
•    Reorder round capability
•    More deployment options

“Guest confidence is often created or destroyed at the point of sale, so it’s critical that casinos, hotels, restaurants and other hospitality venues implement technology that helps them work smarter and more efficiently,” said Maris Berzins, vice president of product engineering at Agilysys. “The latest version of our InfoGenesis POS system includes new features and functionality that improve wireless network performance, enhance the user experience and boost mobility — all while integrating EMV chip-and-pin and chip-and-signature payment processing in a way that recognizes and addresses the special requirements of the hospitality industry. Agilysys continues to expand its enterprise POS mobility offering to more fully address customer needs, and we are excited to bring this state-of-the-art version to market.